Treasure chest
An ornate treasure chest turned into a textured 3D model, with carved wood and colorful gems.


Turn a photo, concept image, or illustration into a 3D model. Start with one scene prop or object, choose an AI model, then inspect its shape and materials before editing.

Recorded 3D resultMade with TRELLIS.2. This is a saved example, separate from your next generation.
Compare each input image with the 3D model generated from it. Load a model to view it from every side.
An ornate treasure chest turned into a textured 3D model, with carved wood and colorful gems.


A 2D character illustration turned into a textured 3D model, with a teal cape and silver armor.


A textured 3D backpack generated from an AI reference image, including the front pocket and top handle.


Each model was generated from the picture beside it. Check the inferred back in 3D, or use multiple views when hidden sides matter.

Use a sharp PNG, JPG or WebP with the whole object in frame.

Choose the settings for your model, then generate.

Rotate to check hidden sides, thin parts and texture seams. Download the files your job returns.
Start with TRELLIS.2 for a textured draft, or choose the controls your project needs. Compare the real results on this page; find every available model in the selector.
Start with a textured GLB
Adjust shape detail, face count, and texture resolution
Open TRELLIS.2 TRELLIS.2 cases and controlsMake a first geometry draft
Few settings · no texture switch
Open Hunyuan3D 2 Mini Browse the model catalogAdjust mesh and texture settings
Shape detail, mesh layout, and texture controls
Open Tripo H3.1 Tripo H3.1 cases and controlsControl geometry and optional PBR
Geometry, PBR, and face-count controls
Open Hunyuan3D 3.1 Pro Browse the model catalogBuild a textured 3D draft
Texture, shape detail, and mesh layout controls
Open Meshy 7.1 Meshy 7.1 cases and controlsGenerate geometry with PBR textures
Geometry resolution, face count, and material controls
Open Pixal3D Pixal3D cases and controlsCredits shown use default settings. Changing geometry or texture settings can change the cost; check the total on Generate.
Both models received this exact PNG. Compare the visible details, then check how each model interpreted the unseen back.



28,160 triangles · 3.80 MiB GLB
This result keeps the colorful lens reflection and adds small controls on the back.


27,305 triangles · 1.43 MiB GLB
This result uses a softer lens reflection and a plainer back with a circular control.
Textures on · PBR off · 30,000-face target · Reviewed October 4, 2026. These are two individual runs. Hidden surfaces are inferred; neither result establishes a general quality winner. File size alone does not measure quality.
Rotate both models and see the full settings →The result panel lists the actual downloads for your model and settings. Full AI model downloads require Unlock through any credit pack or subscription.
GLB can package geometry and materials together. Rotate the result to inspect the back, thin parts, and texture seams before importing it.
Work with your model in Blender →Retexture your 3D model with AI →Use OBJ when returned by the job. Our local GLB converter exports a ZIP with OBJ, MTL and supported embedded texture images. Extract it and keep the files together. Animation and full PBR shading do not transfer to OBJ.
Convert an existing GLB to OBJ →STL stores geometry, not color textures. Set physical dimensions and check walls, joins, and watertightness in your slicer before printing.
Prepare STL from an existing GLB →A single photo leaves hidden surfaces and physical scale to inference. Have several views of the same object? Try multi-image to 3D.
Check the cost for your selected model and settings before generating.
TRELLIS.2 uses 20 credits at its current default settings. Other models and settings have different costs; Generate shows your actual total.
Email verification adds 30 welcome credits once, with no monthly refill.
Compare credit packs and subscriptions →Buy any credit pack or subscription to unlock AI file downloads. Preview your result first; the completed job lists the files it actually returns.
Keep GLB for textures, or use the appropriate conversion tool when you need another format.
Choose a file for your next tool →A complete outline and soft light help the model read your object.


Leave room around the whole object. Reframe if any edge is cut off.


Use soft, even light so surface details stay visible.
Have a clean line drawing instead of a photo? Turn your sketch into a 3D model.
Each example pairs an image with its 3D result. Open one to inspect the model or try the image.
Upload a clear PNG, JPG, or WebP, choose a model, then generate. Rotate the result and download the files that job provides.
Yes. Verify your email to receive 30 welcome credits once for generation and 3D previews. Each generation uses credits based on your model and settings. Full AI model downloads require a credit pack or subscription; welcome credits do not renew monthly.
Failed or rejected generations return their credits. Follow ongoing generations in History.
Use one sharp, fully visible object against a simple background. Keep light even; add views if hidden sides matter.
The result panel lists the files actually returned by your selected model and job. If you need OBJ or STL and it is not returned, use a separate conversion workflow and inspect that output before editing or printing.
No. A single reference cannot show hidden surfaces, so those areas are inferred and should be treated as draft geometry.
One photo only shows the visible side. Check the back and seams in the 3D preview; use more views or edit the texture if needed.
Choose the next task based on your source image, intended output, or model budget.
Prepare, generate, inspect, and export.
Add views when the hidden sides matter.
Review product form and materials.
Generate a complete object and prepare its geometry for printing.
Turn picture brightness into a raised surface, or choose the full-object workflow.
Continue with a static mesh workflow.
Open and check your exported file.
Compare real Quady3D inputs and results across image, text, sketch, and multi-view workflows.
No usable reference image? Describe the object instead.
Explore the model used for the knight examples.
Find the model that fits your job.
Check current generation costs.